Mutex
package main
import (
"fmt"
"sync"
)
var mu sync.Mutex
var chain string
func main() {
chain = "main"
A()
fmt.Println(chain)
}
func A() {
mu.Lock()
defer mu.Unlock()
chain = chain + " --> A"
B()
}
func B() {
chain = chain + " --> B"
C()
}
func C() {
mu.Lock()
defer mu.Unlock()
chain = chain + " --> C"
}
fatal error: all goroutines are asleep – deadlock! 引发panic mu未解锁又上锁引发死锁
RWMutex
package main
import (
"fmt"
"sync"
"time"
)
var mu sync.RWMutex
var count int
func main() {
go A()
time.Sleep(2 * time.Second)
mu.Lock()
defer mu.Unlock()
count++
fmt.Println(count)
}
func A() {
mu.RLock()
defer mu.RUnlock()
B()
}
func B() {
time.Sleep(5 * time.Second)
C()
}
func C() {
mu.RLock()
defer mu.RUnlock()
}
fatal error: all goroutines are asleep – deadlock! 引发panic mu未解锁又上锁引发死锁
因为go为了防止写锁饥饿,当有写锁等待时,后来的读锁获取不了,会等待写锁完成后再获取读锁。
Waitgroup
package main
import (
"sync"
"time"
)
func main() {
var wg sync.WaitGroup
wg.Add(1)
go func() {
time.Sleep(time.Millisecond)
wg.Done()
wg.Add(1)
}()
go func() {
time.Sleep(time.Second)
wg.Done()
}()
wg.Wait()
}
panic: sync: WaitGroup is reused before previous Wait has returned
双检查实现单例
package doublecheck
import (
"sync"
)
type Once struct {
m sync.Mutex
done uint32
}
func (o *Once) Do(f func()) {
if o.done == 1 {
return
}
o.m.Lock()
defer o.m.Unlock()
if o.done == 0 {
o.done = 1
f()
}
}
可以编译,有并发问题,f函数可能会被执行多次
o.done在多CPU运行下会有并发问题,可使用atomic包解决问题
mutex
package main
import (
"fmt"
"sync"
)
type MyMutex struct {
count int
sync.Mutex
}
func main() {
var mu MyMutex
mu.Lock()
var mu2 = mu
mu.count++
mu.Unlock()
mu2.Lock()
mu2.count++
mu2.Unlock()
fmt.Println(mu.count, mu2.count)
}
fatal error: all goroutines are asleep – deadlock! 死锁
sync.pool
package main
import (
"bytes"
"fmt"
"runtime"
"sync"
"time"
)
var pool = sync.Pool{New: func() interface{} { return new(bytes.Buffer) }}
func main() {
go func() {
for {
processRequest(1 << 28) // 256MiB
}
}()
for i := 0; i < 1000; i++ {
go func() {
for {
processRequest(1 << 10) // 1KiB
}
}()
}
var stats runtime.MemStats
for i := 0; ; i++ {
runtime.ReadMemStats(&stats)
fmt.Printf("Cycle %d: %dB\n", i, stats.Alloc)
time.Sleep(time.Second)
runtime.GC()
}
}
func processRequest(size int) {
b := pool.Get().(*bytes.Buffer)
time.Sleep(500 * time.Millisecond)
b.Grow(size)
pool.Put(b)
time.Sleep(1 * time.Millisecond)
}
可以编译,运行时内存可能暴涨
channel
package main
import (
"fmt"
"runtime"
"time"
)
func main() {
var ch chan int
go func() {
ch = make(chan int, 1)
ch <- 1
}()
go func(ch chan int) {
time.Sleep(time.Second)
<-ch
}(ch)
c := time.Tick(1 * time.Second)
for range c {
fmt.Printf("#goroutines: %d\n", runtime.NumGoroutine())
}
}
一段时间后总是输出 #goroutines: 2
channel
package main
import "fmt"
func main() {
var ch chan int
var count int
go func() {
ch <- 1
}()
go func() {
count++
close(ch)
}()
<-ch
fmt.Println(count)
}
panic: close of nil channel
map
package main
import (
"fmt"
"sync"
)
func main() {
var m sync.Map
m.LoadOrStore("a", 1)
m.Delete("a")
fmt.Println(m.Len())
}
不能编译 没有len()方法
happens before
package main
var c = make(chan int)
var a int
func f() {
a = 1
<-c
}
func main() {
go f()
c <- 0
print(a)
}
输出 1
自定义Map
package main
import "sync"
type Map struct {
m map[int]int
sync.Mutex
}
func (m *Map) Get(key int) (int, bool) {
m.Lock()
defer m.Unlock()
i, ok := m.m[key]
return i, ok
}
func (m *Map) Put(key, value int) {
m.Lock()
defer m.Unlock()
m.m[key] = value
}
func (m *Map) Len() int {
return len(m.m)
}
func main() {
var wg sync.WaitGroup
wg.Add(2)
m := Map{m: make(map[int]int)}
go func() {
for i := 0; i < 10000000; i++ {
m.Put(i, i)
}
wg.Done()
}()
go func() {
for i := 0; i < 10000000; i++ {
m.Len()
}
wg.Done()
}()
wg.Wait()
}
可运行,有并发问题
slice
package main
import (
"fmt"
"sync"
)
func main() {
var wg sync.WaitGroup
wg.Add(2)
var ints = make([]int, 0, 1000)
go func() {
for i := 0; i < 1000; i++ {
ints = append(ints, i)
}
wg.Done()
}()
go func() {
for i := 0; i < 1000; i++ {
ints = append(ints, i)
}
wg.Done()
}()
wg.Wait()
fmt.Println(len(ints))
}
输出可能不是2000